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Rsvsr Guide to ARC Raiders Trigger Nade and Kettle Balance Update

: 17 sty 2026, o 07:44
autor: Rodrigo
Load into ARC Raiders and you can feel it straight away: people aren't lobbing gadgets on autopilot anymore. I was browsing ARC Raiders Items the other night while queuing, and it clicked why the matches suddenly feel different. The latest balance pass didn't just shave numbers for the sake of it. It nudged the whole pace toward decisions that actually matter, and it shows the moment you bump into another squad rsvsr ARC Raiders Items.

Trigger Nade Timing Feels Different
The Trigger Nade used to be a panic button. Spot movement, toss, hope, repeat. A lot of players didn't even mean to "outplay" you; they just flooded a doorway and waited for the free damage. With the delay stretched a touch, that lazy rhythm falls apart. You've got to place it where someone's going to commit, not where they're standing for half a second. You'll notice it in tight spaces first: stairs, small rooms, those awkward corners where everyone used to nade-check by habit. Now you can bait it, back off, re-peek, and suddenly the thrower's the one scrambling because their timing's off.

The Kettle Isn't a Spray-and-Pray Crutch
The Kettle's fire rate cut is going to sting if you lived on it. It used to cover too many mistakes. Miss a shot. No worries, you'd just keep the stream going and walk it onto target. That's gone. The slower cadence makes you slow down, and yeah, it can feel uncomfortable at first. But it also makes the gun honest. Mid-range fights turn into small moments: step out, pick a lane, tap with purpose, then reset. If you whiff, you really feel it, because you can't instantly brute-force the next second of the duel. Ammo matters more too. You're not just holding mouse button and praying the mag lasts; you're counting in your head without even realising.

Loadouts and Team Roles Start to Matter Again
What surprised me most is how these two tweaks mess with everyone's "default" plan. The old meta let you take the same kit into every run and still feel covered. Now, you'll want actual roles. One teammate holds space and angles, another pressures with utility, someone else carries a weapon that can finish clean when the Kettle can't bail them out. You'll also see more patience around objectives. People jiggle-peek instead of charging. They wait for footsteps. They try to force you into bad movement rather than forcing damage through spam. It's not slower in a boring way; it's just less chaotic, and when you win a fight you can usually point to the choice that did it. If you're tweaking your kit or topping up before a session, it's worth keeping an eye on ARC Raiders Items buy since the new pacing rewards planning over panic.